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From The Dim Future Wiki
- AI Mastermind
- Ability
- Action
- Active Player
- Active player
- Adding cards
- Aggressive player
- Area
- Associate
- Attack
- Card
- Card Design
- Card Printing
- Card name
- Card ownership
- Card text
- Chapel
- Character
- Combat
- Commander
- Continuous effect
- Continuously
- Cost
- Counter
- Damage
- Damage counter
- Deck
- Disassociate
- Discard
- Discard pile
- Drain
- Drained
- Draw
- Draw Phase
- Draw phase
- Duplication
- End Phase
- End phase
- Endurance
- Energy
- Energy pool
- Faction
- Fast action
- Gaining and losing abilities
- Game
- Game Design
- Generic area
- Hand
- Heal
- Implied ability
- Initial Energy
- Initial energy
- Initiative
- Installation
- Instantaneous effect
- Keyword
- Laser Turret
- Lay Lord
- Lay Well
- Leader
- List of Game States
- Main Page
- Main Phase
- Medical Room
- Movement Action
- Movement action
- Movement counter
- Movement stack
- No Man's Land
- Own
- Owner
- Permanent
- Phase
- Play
- Player
- Primary energy type
- Random Notes
- Range
- Rebuilding Garage
- Resolution
- Resolve
- Restore Phase
- Restore cost
- Restore energy
- Restore phase
- Shield
- Slow Action
- Slow action
- Source
- Speed
- Stack
- Subtype
- Target
- The World
- Tool
- Triggered ability
- Turn
- Type
- Unique