Difference between revisions of "Game"

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(Update for interlaced turns)
m (Add link to Deck, clean up)
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A game is what it sounds like. There can be 2 or more players.
 
A game is what it sounds like. There can be 2 or more players.
  
# Each [[player]] shuffles their deck and each player's deck is cut by one of their opponents.
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# Each [[player]] shuffles their [[deck]] and each player's deck is cut by one of their opponents.
# A die is rolled and the player with highest roll is the initial [[Aggressive player]].
+
# A die is rolled and the player with highest roll is the initial [[aggressive player]].
# Beginning with the [[Aggressive player]] and progressing in [[turn]] order, each player puts their [[Area]]s into play in an arrangement of their choice and then puts their leader into play on one of their areas.
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# Beginning with the [[aggressive player]] and progressing in [[turn]] order, each player puts their [[area]]s into play in an arrangement of their choice and then puts their [[leader]] into play on one of their [[area]]s.
# All players simultaneously add any [[Initial Energy]] from their [[Leader]] or [[area]]s to their pool.
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# All players simultaneously add all [[initial energy]] from their [[leader]] and [[area]]s to their pool.
# The [[Aggressive player]] (from the earlier die roll) becomes the [[Aggressive player]] for the first [[turn]].
+
# The [[aggressive player]] (from the earlier die roll) becomes the [[aggressive player]] for the first [[turn]].
 
# Play continues until only one [[leader]] is left in the game.
 
# Play continues until only one [[leader]] is left in the game.
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 11:29, 1 January 2007

A game is what it sounds like. There can be 2 or more players.

  1. Each player shuffles their deck and each player's deck is cut by one of their opponents.
  2. A die is rolled and the player with highest roll is the initial aggressive player.
  3. Beginning with the aggressive player and progressing in turn order, each player puts their areas into play in an arrangement of their choice and then puts their leader into play on one of their areas.
  4. All players simultaneously add all initial energy from their leader and areas to their pool.
  5. The aggressive player (from the earlier die roll) becomes the aggressive player for the first turn.
  6. Play continues until only one leader is left in the game.