Difference between revisions of "Card Design"

From The Dim Future Wiki
(→‎Calibration Values: Change damage reference)
m (Tweak and add links)
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{| border=1
 
{| border=1
 
|-
 
|-
| rowspan=1| 1 Energy
+
| rowspan=1| 1 [[Energy]]
| 1 Damage
+
| 1 [[Damage]]
 
|-
 
|-
| rowspan=3| 2 Energy
+
| rowspan=3| 2 [[Energy]]
| Heal 1 Endurance
+
| [[Heal]] 1 [[Endurance]]
 
|-
 
|-
| Draw 1 Card
+
| [[Draw]] 1 [[Card]]
 
|-
 
|-
 
| Drain 1 Energy from a Leader
 
| Drain 1 Energy from a Leader
 
|-
 
|-
 
| rowspan=2| 3 Energy
 
| rowspan=2| 3 Energy
| Discard 1 Card
+
| Force a [[player]] to [[discard]] 1 [[card]]
 
|-
 
|-
| Drain a Permanent
+
| [[Drain]] a [[permanent]]
 
|-
 
|-
 
| rowspan=1| 4 Energy
 
| rowspan=1| 4 Energy
| Destroy an Installation or Tool
+
| Destroy an [[Installation]] or [[Tool]]
 
|-
 
|-
 
| rowspan=1| 5 Energy
 
| rowspan=1| 5 Energy
| Destroy a Permanent (not including Area or Leader)
+
| Destroy a [[Permanent]] (not including [[Area]] or [[Leader]])
 
|}
 
|}
  

Revision as of 18:19, 27 September 2006

These are some guide lines for creating new cards.

These are still very preliminary.

Standard Effect Costs

1 Energy 1 Damage
2 Energy Heal 1 Endurance
Draw 1 Card
Drain 1 Energy from a Leader
3 Energy Force a player to discard 1 card
Drain a permanent
4 Energy Destroy an Installation or Tool
5 Energy Destroy a Permanent (not including Area or Leader)

Calibration Values

  • 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat.
  • 1 Endurance = One damage will kill it.

For energy equivalences see #Standard Effect Costs.

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.