Difference between revisions of "Card Design"
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* 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat. | * 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat. | ||
* 1 Endurance = One damage will kill it. | * 1 Endurance = One damage will kill it. | ||
| + | * 2 Energy per turn = Enough energy to keep a character functioning. So a basic character would cost (attack + 2) energy. | ||
For energy equivalences see [[#Standard Effect Costs]]. | For energy equivalences see [[#Standard Effect Costs]]. | ||
{{Needs work}} | {{Needs work}} | ||
Revision as of 12:44, 1 January 2007
These are some guide lines for creating new cards.
These are still very preliminary.
Standard Effect Costs
| 1 Energy | 1 Damage |
| 2 Energy | Heal 1 Endurance |
| Draw 1 Card | |
| Drain 1 Energy from a Leader | |
| 3 Energy | Force a player to discard 1 card |
| Drain a permanent | |
| 4 Energy | Destroy an Installation or Tool |
| 5 Energy | Destroy a Permanent (not including Area or Leader) |
Calibration Values
- 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat.
- 1 Endurance = One damage will kill it.
- 2 Energy per turn = Enough energy to keep a character functioning. So a basic character would cost (attack + 2) energy.
For energy equivalences see #Standard Effect Costs.
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.