Difference between revisions of "Movement action"

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(Add double movement. Reword movement actions.)
(Make each motion a separate action.)
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A [[movement action]] is a [[fast action]] that can only be used on a [[movement stack]]. All [[character]]s can make movement actions. The movement action is made of 2 [[implied ability|implied abilities]] that read:
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A [[movement action]] is a [[fast action]] that can only be used on a [[movement stack]]. All [[character]]s can make movement actions. The movement action is made of one [[implied ability]] that reads:
  
* ''0: Move this character to [[target]] [[area]]. The character is considered to have entered, been on, and left each area that must be traversed to get to the target area. This ability has [[range]] equal to this character's speed. The ability may only be played once per turn and may only be played if this character is [[Drained|undrained]].''
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* ''0: Move this character to [[target]] [[area]], if this [[ability]] has already been played at least X times this turn, where X is this character's speed, this character losses all abilities except this one until end of turn. This ability has [[range]] 1. The ability may be played at most X times per turn, where X is this character's speed times 2. This ability may only be played if this character is [[Drained|undrained]].''
* ''D: Move this character to [[target]] [[area]]. The character is considered to have entered, been on, and left each area that must be traversed to get to the target area. This ability has [[range]] equal to this character's speed.''
 
  
 
=== See Also ===
 
=== See Also ===
  
* [[Combat]]
 
 
* [[Movement stack]]
 
* [[Movement stack]]
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
{{Needs work|There needs to be a clean way of handling triggered abilities based on entering or leaving area for characters with speed > 1}}
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{{Needs work|Sanity check and discussion.}}

Revision as of 18:35, 1 April 2007

A movement action is a fast action that can only be used on a movement stack. All characters can make movement actions. The movement action is made of one implied ability that reads:

  • 0: Move this character to target area, if this ability has already been played at least X times this turn, where X is this character's speed, this character losses all abilities except this one until end of turn. This ability has range 1. The ability may be played at most X times per turn, where X is this character's speed times 2. This ability may only be played if this character is undrained.

See Also

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.

Sanity check and discussion.