Difference between revisions of "Movement action"
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(MAJOR CHANGE: Movement actions can now only be played once per turn. Making turn analogous to rounds in D&D.) |
(Add to Counters Category.) |
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| − | A [[movement action]] is a | + | A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads: |
| − | '' | + | ''Each [[drain|undrained]] [[character]] you control that has a number of [[movement counter]]s less than its [[speed]] may move to a target [[area]] within [[range]] 1 of that character. Add a movement counter to each character that moves this way.'' |
| − | + | ''Each undrained character that has a number of [[movement counter]]s equal to its [[speed]] may move to a target [[area]] within [[range]] 1 of that character. Drain each character that moves this way.'' | |
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[[Category:Glossary]] | [[Category:Glossary]] | ||
| + | [[Category:Counters]] | ||
Latest revision as of 10:17, 4 April 2008
A movement action is a special action that can be declared as any time a slow action can be. It reads:
Each undrained character you control that has a number of movement counters less than its speed may move to a target area within range 1 of that character. Add a movement counter to each character that moves this way.
Each undrained character that has a number of movement counters equal to its speed may move to a target area within range 1 of that character. Drain each character that moves this way.