Difference between revisions of "Character"
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Characters have an [[implied ability]] to make [[Movement Action]]s. See [[Movement Action]] and [[Combat]] for more information about that. | Characters have an [[implied ability]] to make [[Movement Action]]s. See [[Movement Action]] and [[Combat]] for more information about that. | ||
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| + | In addition, characters have the following [[implied ability|implied abilities]]: | ||
| + | * ''<card partial="1"> D:</card> Gain [[control]] of target [[installation]] associated with the [[area]] this character is on. Play this ability only during the [[end phase]].'' | ||
[[Leader]]s are a type of character. | [[Leader]]s are a type of character. | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
Revision as of 15:07, 18 January 2007
A character is an intelligent being in the world of the game. Characters are permanents.
Characters have the following properties in addition to the properties of all permanents:
| Name | Example | Meaning |
|---|---|---|
| Maximum Endurance | 9 | The amount of endurance this character comes into play with. |
| Attack | 1 | The amount of damage this character deals when it enters Combat. |
| Speed | 1 | The number of areas the character can move in a single movement action. This is almost always 1. |
Characters have an implied ability to make Movement Actions. See Movement Action and Combat for more information about that.
In addition, characters have the following implied abilities:
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: Gain control of target installation associated with the area this character is on. Play this ability only during the end phase.
Leaders are a type of character.