Card:AI Mastermind

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Revision as of 17:16, 20 March 2007 by Amp (talk | contribs) (Update costs for new rules)
A.I. Mastermind
F.I.H.C.

Restore Cost: 3Electric
Endurance: 8
Attack: 0
Range: 1
Leader — Intelligent Machine
Initial Energy: 10Electric
Speed: 0 (This cannot move)
2Electric: Target Machine gains one ability from another target Machine you control, until end of turn. The first target Machine is treated as if is has the text of the ability added to its current text.

Duplication: 1