Card Design
These are some guide lines for creating new cards.
These are still very preliminary.
Standard Effect Costs
1 Energy | 1 Damage |
2 Energy | Heal 1 Endurance |
Draw 1 Card | |
Drain 1 Energy from a Leader | |
3 Energy | Force a player to discard 1 card |
Drain a permanent | |
4 Energy | Destroy an Installation or Tool |
5 Energy | Destroy a Permanent (not including Areas) |
Character Costs
A basic character with no abilities costs about (attack + 1) to play. If it has abilities it will cost more. The standard restore cost for a character is 1/2 of its play cost rounding up (about ((attack/2) + 1) energy per turn). However these are just rules of thumb. Depending on abilities and the flavor of the faction these will vary a lot.
Leaders have no play cost and therefor their only cost is a restore cost which is less than a similar character. For instance, a leader with attack 5 might have a restore cost of 4 depending on it's abilities. This is because the leader does not need to pay them self, only feed them self.
Calibration Values
- 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat.
- 1 Endurance = One damage will kill it.
- 1 Energy per turn = Enough energy to keep a character functioning.
For energy equivalences see #Standard Effect Costs.