These are some guide lines for creating new cards.
These are still very preliminary.
Standard Effect Costs
|1 Energy||1 Damage|
|2 Energy||Heal 1 Endurance|
|Draw 1 Card|
|Drain 1 Energy from a Leader|
|3 Energy||Force a player to discard 1 card|
|Drain a permanent|
|4 Energy||Destroy an Installation or Tool|
|5 Energy||Destroy a Permanent (not including Areas)|
A basic character with no abilities costs about (attack + 1) to play. If it has abilities it will cost more. The standard restore cost for a character is 1/2 of its play cost rounding up (about ((attack/2) + 1) energy per turn). However these are just rules of thumb. Depending on abilities and the flavor of the faction these will vary a lot.
Leaders have no play cost and therefor their only cost is a restore cost which is less than a similar character. For instance, a leader with attack 5 might have a restore cost of 4 depending on it's abilities. This is because the leader does not need to pay them self, only feed them self.
- 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat.
- 1 Endurance = One damage will kill it.
- 1 Energy per turn = Enough energy to keep a character functioning.
For energy equivalences see #Standard Effect Costs.