Card Design

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Revision as of 19:43, 15 September 2006 by Amp (talk | contribs)
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These are some guide lines for creating new cards.

These are still very preliminary.

Standard Effect Costs

1 Energy 1 Damage
2 Energy Heal 1 Endurance
Draw 1 Card
Drain 1 Energy from a Leader
3 Energy Discard 1 Card
Drain a Permanent
4 Energy Destroy an Installation or Tool
5 Energy Destroy a Permanent (not including Area or Leader)

Calibration Values

  • 1 Damage = A bullet wound to the arm which fully penetrates but does not damage the bone.
  • 1 Endurance = One damage will kill it.

For energy equivalences see #Standard Effect Costs.

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.