Card Design

From The Dim Future Wiki
Revision as of 10:04, 24 January 2007 by Amp (talk | contribs) (Fix typo)

These are some guide lines for creating new cards.

These are still very preliminary.

Standard Effect Costs

1 Energy 1 Damage
2 Energy Heal 1 Endurance
Draw 1 Card
Drain 1 Energy from a Leader
3 Energy Force a player to discard 1 card
Drain a permanent
4 Energy Destroy an Installation or Tool
5 Energy Destroy a Permanent (not including Areas)

Calibration Values

  • 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat.
  • 1 Endurance = One damage will kill it.
  • 2 Energy per turn = Enough energy to keep a character functioning. So a basic character would cost (attack + 2) energy.

For energy equivalences see #Standard Effect Costs.

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.