Difference between revisions of "Card Design"

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'''''These are still very preliminary.'''''
 
'''''These are still very preliminary.'''''
  
==== Standard Effect Costs ====
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=== Standard Effect Costs ===
  
 
{| border=1
 
{| border=1
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|-
 
|-
 
| rowspan=1| 5 Energy
 
| rowspan=1| 5 Energy
| Destroy a [[Permanent]] (not including [[Area]] or [[Leader]])
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| Destroy a [[Permanent]] (not including [[Area]]s)
 
|}
 
|}
  
==== Calibration Values ====
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=== Character Costs ===
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A basic [[character]] with no abilities [[cost]]s about (attack + 1) to play. If it has abilities it will cost more. The standard [[restore cost]] for a character is 1/2 of its play cost rounding up (about ((attack/2) + 1) energy per turn). However these are just rules of thumb. Depending on abilities and the flavor of the faction these will vary a lot.
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[[Leader]]s have no play cost and therefor their only cost is a restore cost which is less than a similar character. For instance, a leader with attack 5 might have a restore cost of 4 depending on it's abilities. This is because the leader does not need to pay them self, only feed them self.
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=== Calibration Values ===
  
 
* 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat.
 
* 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat.
 
* 1 Endurance = One damage will kill it.
 
* 1 Endurance = One damage will kill it.
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* 1 Energy per turn = Enough energy to keep a character functioning.
  
 
For energy equivalences see [[#Standard Effect Costs]].
 
For energy equivalences see [[#Standard Effect Costs]].
  
 
{{Needs work}}
 
{{Needs work}}

Latest revision as of 21:04, 27 January 2007

These are some guide lines for creating new cards.

These are still very preliminary.

Standard Effect Costs

1 Energy 1 Damage
2 Energy Heal 1 Endurance
Draw 1 Card
Drain 1 Energy from a Leader
3 Energy Force a player to discard 1 card
Drain a permanent
4 Energy Destroy an Installation or Tool
5 Energy Destroy a Permanent (not including Areas)

Character Costs

A basic character with no abilities costs about (attack + 1) to play. If it has abilities it will cost more. The standard restore cost for a character is 1/2 of its play cost rounding up (about ((attack/2) + 1) energy per turn). However these are just rules of thumb. Depending on abilities and the flavor of the faction these will vary a lot.

Leaders have no play cost and therefor their only cost is a restore cost which is less than a similar character. For instance, a leader with attack 5 might have a restore cost of 4 depending on it's abilities. This is because the leader does not need to pay them self, only feed them self.

Calibration Values

  • 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat.
  • 1 Endurance = One damage will kill it.
  • 1 Energy per turn = Enough energy to keep a character functioning.

For energy equivalences see #Standard Effect Costs.

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.