<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.thedimfuture.com/index.php?action=history&amp;feed=atom&amp;title=List_of_Game_States</id>
	<title>List of Game States - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.thedimfuture.com/index.php?action=history&amp;feed=atom&amp;title=List_of_Game_States"/>
	<link rel="alternate" type="text/html" href="https://www.thedimfuture.com/index.php?title=List_of_Game_States&amp;action=history"/>
	<updated>2026-05-03T15:51:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://www.thedimfuture.com/index.php?title=List_of_Game_States&amp;diff=1993&amp;oldid=prev</id>
		<title>Amp: New page: This is very detailed and probably not useful for players.  Notable events that are not states because a player can never interact with them are marked like &#039;&#039;(this)&#039;&#039;.  * [[Restore Phase]...</title>
		<link rel="alternate" type="text/html" href="https://www.thedimfuture.com/index.php?title=List_of_Game_States&amp;diff=1993&amp;oldid=prev"/>
		<updated>2010-01-08T21:37:30Z</updated>

		<summary type="html">&lt;p&gt;New page: This is very detailed and probably not useful for players.  Notable events that are not states because a player can never interact with them are marked like &amp;#039;&amp;#039;(this)&amp;#039;&amp;#039;.  * [[Restore Phase]...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is very detailed and probably not useful for players.&lt;br /&gt;
&lt;br /&gt;
Notable events that are not states because a player can never interact with them are marked like &amp;#039;&amp;#039;(this)&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* [[Restore Phase]]&lt;br /&gt;
** Restore Phase for each player&lt;br /&gt;
*** Player placing &amp;quot;at the beginning of your restore phase&amp;quot; triggers on the stack&lt;br /&gt;
*** Beginning of restore phase stack starting with the player with initiative&lt;br /&gt;
*** Player chooses restore costs to pay.&lt;br /&gt;
*** &amp;#039;&amp;#039;(Permanents and areas are undrained.)&amp;#039;&amp;#039;&lt;br /&gt;
*** Player placing &amp;quot;at the end of your restore phase&amp;quot; triggers on the stack&lt;br /&gt;
*** End of restore phase stack starting with the player with initiative&lt;br /&gt;
* [[Draw Phase]]&lt;br /&gt;
** &amp;#039;&amp;#039;(Each player draws 2 cards and discards down to 5 cards)&amp;#039;&amp;#039;&lt;br /&gt;
** End of draw phase stack starting with the aggressive player&lt;br /&gt;
* [[Main Phase]]&lt;br /&gt;
** A series of main phase stacks starting with the aggressive player having initiative.&lt;br /&gt;
* [[End Phase]]&lt;br /&gt;
** Starting with the aggressive player, each player puts any &amp;quot;at end of turn&amp;quot; abilities they control on the stack.&lt;br /&gt;
** End phase stack starting with the aggressive player&lt;br /&gt;
** &amp;#039;&amp;#039;(Effects that go &amp;quot;until end of turn&amp;quot; disappear.)&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Amp</name></author>
		
	</entry>
</feed>